The Infamous Noob

June 19, 2009

The Joys of Whitespace: The Worries of Acceptance

Filed under: Design, Games, Real Life — Tags: , — infamousnoob @ 12:44 pm

I’ve been reading a bit about Python lately, and I like it. It will be what the back end of my game ends up being written in. I’m still debating with my cohort about whether the front end will be browser-based or downloaded, but in the case of the former, I have a sample game screen written in HTML/CSS already. In the case of the latter, I guess we’ll just Python more.

The whole process has been quite interesting so far. It’s something that very few people (I think few, anyway) ever do, but it’s given me a unique perspective on things. Most notably, when I see WoW patch notes, I think about what must have been the conversation that took place and I wonder what the other options were before whatever I see was decided on. Actually, now that I think about it, everything about design is simply a decision-making process. Ironically, that’s what my schooling has been about so far too, even though I didn’t know it for most of the time.

I think the thing that I worry most about, though, isn’t whether or not my game will be “good”. I know what quality it will be already. I won’t let it be any less, and I don’t think I have the patience or motivation to make it more. I’m worried about how it will be received. Even though I don’t expect it to reach more than a dozen people, I want them to enjoy it. I don’t even <i>have</i> a game yet, but I’m worried about what people will think of it. I must be going crazy.

What I really need now is a good way to store and retrieve the boatloads of information that I’ll be passing back and forth from server to client. I’m sure there are tons of very good methods out there already, but since this project is one of educational flavor, I think I’ll just start from scratch and see what I come up with. Maybe I’ll even get something completely new, and sell it to Google for a million dollars! And then go have a beer with Santa and the Easter Bunny and Jesus! Or maybe I’ll just learn what I can and then implement what’s already been developed by more knowledgeable than me. Either one.

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May 13, 2009

The Fall of a Guild

Filed under: Uncategorized — Tags: , , , , — infamousnoob @ 11:30 pm

So I think the guild I’m in now will be crumbling soon. The GM left to join another guild, but left someone in charge to keep progression flowing. I’m pretty sure that the new GM is too nice to make the guild work, and it’ll regress to merely a casual guild with raiding being something to pass the time. So that being said, I’ll be looking for a new home for my three 80s soon. On that note, I have two more 80 up-and-coming, and I’m not sure what that means. It’s a lot of characters at max level, but leveling is so easy that I don’t think it represents an inordinate amount of time.

Time is something that I’ve been thinking about a lot lately, too. I think that there is a need for a time management system within WoW. Or at least an achievement system for accomplishments within a certain amount of time /played. I might see if I can develop an addon to measure something like achievement points per hour or something like that, I think it would be interesting to see what it averages out to be.

Actually, now that I think about it, time has always been an interest of mine. I read a bunch of things like Einstein’s General Relativity and Brian Greene’s books about physics in high school, always looking for a way to cheat the system of methodical marching of time. I still haven’t found one, but I’ve always thought that life should be lived backwards, like the lucky Benjamin Button.

Anyway, what brought this issue up was the amount of time required to raid and be successful. “Hardcore” guilds spend 30-60 hours per week raiding to gear people up and learn new content. After that, achievements (and by consequence 310% mounts in this expansion) take precedence and titles are handed out. I would gladly spend that much time if I had it, but I don’t. I only have 10-20 hours per week to play, and I don’t want to spend half of that farming for stuff to make flasks and repair money.┬áIt could be that this game just isn’t for me. The dependence on other people being “good” at playing irks me. I only trust a handful of people to be as good as they need to in this game, and the rest I just close my eyes and hope that they aren’t as horrible as the average player is. I wonder if I’ll go through real life like that, too.

I’ll keep the failing guild drama up to date here. Back when there’s more to share.

March 28, 2009

Slouching Toward Pay-as-You-Go

Filed under: Uncategorized — Tags: , , — infamousnoob @ 10:27 pm

I’ve been absent a long while, but that’s mostly because there isn’t anything exciting going on in WoW. So I’ve been listless. But never fear! I came across a couple blogs in the last few days talking about OnLive.

This makes me wonder about the future of the American lifestyle. I briefly had images flash through my imagination of a world where when you get a job, part of the benefits package is a gaming subscription – right next to the dental and medical.

The only reason this occurred to me is that it seems like everything is slowly (or not quite so slowly in some cases) lumbering its way towards being a subscription. Internet, phone, TV, insurance, and now games. Even in the case of things that you buy, we turn them into subscriptions via leases on cars and mortgages on houses. The only things we don’t have subscriptions to yet are food and clothes, but those are mostly because they’re consumed in the process I think.

If only I could find a way to sign people up for a food subscription. . . .

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