The Infamous Noob

February 2, 2009

Priestly Professions

Filed under: Uncategorized — Tags: , , , , — infamousnoob @ 1:47 pm

I decided to keep tailoring and herbalism for now on my priest. I looked at all the possible things I could gain from the different professions, and honestly, I don’t think it matters what you choose anymore. The BoP perks of the professions are fairly lackluster compared to the BoE things that they produce. I settled on tailoring and herbalism because I like the cloak enchants (or threads, I guess they would be) of tailoring. They’re a significant amount better than Wisdom from enchanting for a healer, since the mana return one seems to have the potential to make or break a fight, where “slight” threat reduction should never be the issue. I like herbalism for leveling. It gives me something to collect while I’m out and about questing, and it provides an emergency self-HoT that makes soloing a lot easier.

I had considered picking up inscription, but the shoulder enchants aren’t enough of a pull since I’m going to have to grind reputation with the Sons of Hodir anyway. Enchanting was a very strong candidate, but since I already have an enchanter I really don’t have any desire to level it up again. The ring enchants are very good, since they are the only way to upgrade that slot, and it’s something I’ll consider once I hit 80.

As a side note, I think that alchemy is a very, very profitable profession right now. I’m not sure what’s causing it, but people are willing to pay top. . . gold?. . . to have max buffs in raids. Just something else to consider.

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January 13, 2009

Off At a Gallop!

Filed under: Real Life, World of Warcraft — Tags: , , , , — infamousnoob @ 12:54 pm

The new year has brought a huge amount of activity for me. I built a new computer to do all my Windowsy things, transferred schools, and started classes. I also did some things in WoW, like started raiding 25-mans, started collecting Fury tier pieces on my warrior, and started a priest. I love new beginnings.

I have a sense that I’m loading up with more than I can handle, but if worse come to worst I’ll just drop my priest and quit transferring schools. That should cut down on my workload by at least half.

In news related to this blog, there are a few changes that have been discussed about druids and warriors. I’ll start with the warrior ones.

Titan’s Grip is getting the 5% hit penalty removed. Obviously, this is a buff. Of about 5% damage. w00t.

Deep Wounds is being discussed by Blizzard for a possible nerf. Personally, I think this is a good thing. When I give up talents in prot to dip into Deep Wounds because it means that I’m doing 1300 dps instead of 1100, something is a little off. Also, it’s being reported that some dps warriors are accounting for anywhere between 20% and 50% of their damage from Deep Wounds ticks. Obviously this depends on how much crit you have, but 50% damage from a couple talent points seems a little excessive. Assuming a single-roll combat system, this means that crit is more valuable than hit, too. I really like the mechanic and hope that it stays. But it needs to be reined in somehow so that the variance isn’t quite so much as 30% of total damage. Arms warriors would be buffed if Deep Wounds is indeed nerfed, probably something fairly deep like Mortal Strike or lower in the tree.

Druid changes!

Wild Growth is getting a six second cooldown. I can appreciate that in 25-mans and even some cases in 10-mans this is a nerf. But it’s not really something horrible. Druid healers still have all the tools in enough quantity to heal through anything. Priest’s Circle of Healing trivialized a lot of encounters simly because of the massive throughput they could attain. Wild Growth was a close second. A Shaman’s Chain Heal was a distant third.

Nourish will benefit from having Wild Growth on the target. This is definitely a buff, but I think a very small one, contrary to what other druids say. The boost to the T7 4-piece will be nice, but the likelyhood of having all 4 HoTs on a target at once for the full 20% extra healing (on top of the natural boost that Nourish receives from having any of them up) is slim, unless it counts other druid’s HoTs as well as your own. In that case, I can see a raid having a HoTer and a Nourisher, since the synnergy is almost too good to pass up. Numbers would have to be crunched, of course. But I think there’s something good there.

Also in-game, but not related to warriors or druids, mining is getting a change. Now, instead of having to pick away at a mineral node 2-8 times, you’ll only have to hit it once. I like this change, because as “real” as the current system is, it lends itself to having your mineral ninja’d by someone with lower latency. So I’m willing to give up that little bit of flavor in favor of convenience.

I mentioned having a priest, but he’s only 17 at the moment. I’m sure he’ll level quickly because of the shoulders I was able to grab from turning in Stone Keeper’s Shards, but I’m pretty sure I’ll never raid with him. I think I just like the idea of the healing versitality they offer, what with two healing specs and all. Of course, he’s a dwarf. I think that dwarves are the single most awesome race in WoW, if only for their jokes and emotes. One of their racial bonuses should be drunkeness resistance.

But I digress. Priests are fun, but only once you get to the point where you have some tools to work with. The first ten levels made me question whether I wanted this character every step of the way. As I get higher, it makes me wonder how people got to high levels to begin with. Cloth wearing classes are so hard to keep alive. 😛

That wraps up the first of many (hopefully) posts to come. You should see me more often now that things have started settling into some semblance of routine.

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