The Infamous Noob

May 13, 2009

The Fall of a Guild

Filed under: Uncategorized — Tags: , , , , — infamousnoob @ 11:30 pm

So I think the guild I’m in now will be crumbling soon. The GM left to join another guild, but left someone in charge to keep progression flowing. I’m pretty sure that the new GM is too nice to make the guild work, and it’ll regress to merely a casual guild with raiding being something to pass the time. So that being said, I’ll be looking for a new home for my three 80s soon. On that note, I have two more 80 up-and-coming, and I’m not sure what that means. It’s a lot of characters at max level, but leveling is so easy that I don’t think it represents an inordinate amount of time.

Time is something that I’ve been thinking about a lot lately, too. I think that there is a need for a time management system within WoW. Or at least an achievement system for accomplishments within a certain amount of time /played. I might see if I can develop an addon to measure something like achievement points per hour or something like that, I think it would be interesting to see what it averages out to be.

Actually, now that I think about it, time has always been an interest of mine. I read a bunch of things like Einstein’s General Relativity and Brian Greene’s books about physics in high school, always looking for a way to cheat the system of methodical marching of time. I still haven’t found one, but I’ve always thought that life should be lived backwards, like the lucky Benjamin Button.

Anyway, what brought this issue up was the amount of time required to raid and be successful. “Hardcore” guilds spend 30-60 hours per week raiding to gear people up and learn new content. After that, achievements (and by consequence 310% mounts in this expansion) take precedence and titles are handed out. I would gladly spend that much time if I had it, but I don’t. I only have 10-20 hours per week to play, and I don’t want to spend half of that farming for stuff to make flasks and repair money.┬áIt could be that this game just isn’t for me. The dependence on other people being “good” at playing irks me. I only trust a handful of people to be as good as they need to in this game, and the rest I just close my eyes and hope that they aren’t as horrible as the average player is. I wonder if I’ll go through real life like that, too.

I’ll keep the failing guild drama up to date here. Back when there’s more to share.

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January 20, 2009

3.0.8 hits, Most Users Still Whiners. More to Follow.

Filed under: Real Life, World of Warcraft — Tags: , , , , , — infamousnoob @ 2:07 pm

I’ve been trying to keep up with people on the role forums about what they want from the game. In particular, the tanking and healing forums have me very, very confused.

They both complain that content is incredibly easy (this sentiment is echoed throughout most of the subscribers, however). But when talking about the nerfs to Circle of Healing/Wild Growth, or the removal of the Titanguard enchant (BEFORE it was even in-game!!), they both cry out that these things are unfair. That’s the part that confuses me. There are dozens (possibly hundreds) of posts about how easy the game is, but when it’s made harder, that’s bad too. I think the problem is that the game caters to too many kinds of people, and it’s impossible to satisfy everyone. Instead of having several great games that have specific target audiences in mind, we get one huge game that is good, but mediocre in several places in order to accomodate everyone.

The biggest culprit of this is the constant struggle to balance classes for both PvP and PvE. Some abilities (everything that involves huge burst damage) work fine in PvE, but are considerably overpowered in PvP. In fact, when it comes to this situation, the two facets of the game are at opposing ends of each other. Everything about PvE is focused towards how well you can kill bosses, and this means sustainable damage/healing/suvivability. In PvP, it doesn’t matter if you can sustain 5,000 dps/hps if you can’t put out 20,000 damage/healing in 4.5 seconds. The introduction of PvP tanks with this expansion helps to close the gap, but I don’t think that it’s a viable solution right now. PvE and PvP really should be broken away from each other, so that the debacle of Retribution Paladins through the Beta isn’t repeated.

I think that this is pushing me away from the game, honestly. I still thoroughly enjoy raiding and completing content, but I’m becoming increasingly intolerent of the other players. For as much as people complain that the current available content is too easy, there still aren’t very many people I’ve met who I would voluntarily go into a heroic/raid with. Sadly, my DoIKnowYou is filling up with red marks, while the only green marks I have are people who I knew already. I suppose that’s the nature of the beast, though.

My brother has told me that he’s quitting WoW in March when his account expires, and it’s made me consider what I like about the game. I think I would be just as happy playing an offline console RPG (<3 FFVII) as I am on the occasions where I am able to complete content (a.k.a. raid) in WoW. The downside to this is that I spend time outside of raiding collecting materials for item enhancements, upkeep on my characters, building reputations, etc. Most of those things are “required” in offline games too, but they don’t have timelines. If I want to raid in WoW, I have to put in X amount of time each week for the attempts we make, and the support activities that go along with that.

One of the reasons that I chose the specific name of this blog, instead of something WoW related, is that I knew <i>eventually</i> I would stop playing. Whether the game dried up, or I just wasn’t enjoying it anymore, I knew that someday I wouldn’t be writing about World of Warcraft. But I’ve always had a passion for gaming. I enjoy board games and card games, tabletop and video games. I like puzzles and riddles. I just like figuring out the system that’s presented to me and understandig what makes it tick. So, in the event that I’m not covering WoW anymore, I’ll still have some hobby to ramble about. But don’t worry — that’ll definitely be after Ulduar is released.

Currently, I’m trying to diagnose what went “POP” in my Windows computer, and attempt to replace that part before the warranty runs out. I’m fairly certain that it’s the power supply at this point, but I still have little bits of power around the motherboard so it’s not completely dead if it is the problem.

As a side note, I definitely need to post more than once a week. I end up with about four different topics in each post because I can’t decide what to cut out.

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